This card plus the Valkyrie can provide an solid defense.Ĭan be replaced with the other buildings, but it isn’t recommended. Its placement does matter, as it will decide whether it will lure the tank or not. Inferno Tower– Your main tank defense! Overtime, it can increase his damage to destroy tanks, like a P.E.K.K.A., Giant, Hog Rider etc. If you apparently have a Miner, then use it instead! Since they cannot be zappable, they can put more tension on your opponent.(Back then, they could be killed by a zap equal to the Goblins’ level.) It must take a over leveled zap in order to kill them. It is obvious to not use this on defense, but sometimes, you may need to! Use this with your push to completely screw your opponent. deck, right? This is your second win condition. Goblin Barrel- Yup, you wouldn’t find this in a P.E.K.K.A. You must get to Arena 5 if you can to get these, or you can replace it with Skeletons
If you were able to get your super deathball push down, put these cuties behind your troops, so it can prevent a potential Minion Horde or Skeleton Army. When over leveled, they can reach the tower, and able to do more damage than a Fireball! Surprising, eh? Maybe if he tried to swing his sword left and right instead?įire Spirits- These cute fire balls are deadly! For only two elixir, they can make quick work of Barbarians, Guards, Minion Horde, and Skeleton Army. Do support here with some troops for both offense and defense, as Minions and Minion Horde can destroy her!Ĭan be replaced with Knight, but the Knight doesn’t have any AoE. The Valkyrie can take out the Musketeer, then turn towards the Giant. so she can clear the way towards you enemy’s tower!Ĭan help take out glass cannons behind a tank, like a Giant and Musketeer. She has a great amount of hitpoints and has her AoE, which helps mow down many ground troops. Valkyrie- Your second splash and tank card. and Witch, to make an unstoppable push!Ĭan be replaced with Wizard, but it is 5 elixir, making the deck more expensive. She can snipe off Inferno Tower which can be misplaced, which (Witch!) is very important. Musketeer- Another support card! Her amazing damage and range can take out many things at a great distance, like Mini P.E.K.K.A., Barbarians, Balloon, Valkyrie and other glass cannons. and have a nearly unstoppable push!Ĭan be replaced with Wizard, but a Wizard doesn’t spawn any Gandalf, right?(Hope that makes sense.) She can mow down a ton of swarm troops, like Skeleton Army, Minion Horde, Barbarians (All at a distance), and distract heavy troops, like Prince, Mini P.E.K.K.A., P.E.K.K.A., Giant Skeleton etc. She can summon up to 6 Skeletons at max, which (Witch!Get it?) provides some distractions for your P.E.K.K.A., especially for your opponents Inferno Tower.
If needed, use it against a Giant, Giant Skeleton and also a P.E.K.K.A. can easily be distracted because of its speed and its DPS, so use her wisely! received a buff for its deployment time (3s to 1s), it can easily wipe out single troops. Just manage your elixir and you’ll have no problem using this robot!Įver since the P.E.K.K.A. is highly durable for both offense and defense. P.E.K.K.A.-Your main win condition! This voltaic beast chops up thing like no other chef! Support it with your troops and wreck havoc! The P.E.K.K.A.
#Pekka deck arena 6 how to#
Also, there are no Elite Barbarians! Just make sure you know how to manage your elixir! It does counter some of the meta decks, but in lower arenas, they aren’t common.